My Time At Sandrock Lets Players Experience A More Relaxed Post-apocalyptic World
My Time At Sandrock is an open world life sim. There’s plenty of quests and villagers to meet. It can take some time before this all feels slightly less overwhelming. The art style is very cartoony but still detailed. This is with almost sixty whimsically designed NPCS, which still feel mostly grounded. Players can easily sink hours into this game, and it will still feel as though there’s more to see.
The gameplay loop is pretty simple. Get a commission, grind to collect the resources, get into some basic combat while dungeon crawling, or spend time with one of Sandrock’s many bachlor(rette)s. There’s also multiplayer which allows players to group up and build major locations in the game. Story quests can’t be progressed, but there is an option to login even if the host can’t be present. This opens up a “sandbox” mode for players who prefer that. The game’s skill tree even lets players focus on fighting and resource gathering or socializing, depending on their preference.
My Time At Sandrock does suffer from bugs and crashing. Some of these can make it difficult to complete items for commissions. It can slow down the already casual pace. A lot of the dungeons feel interchangeable. The simple combat helps a little since most dungeons aren’t overly long. There were also some stuttering issues.
My Time At Sandrock is an enjoyable though flawed game. Some mechanics add a fresh spin to the genre. However, it’s unlikely to win over players unfamiliar with farming/adventure games. The biggest draw is just how much game there is to play around in. Once the initial flood of tutorials and side quests are over, it’s easy to fall into a rhythm. This is a good game if you’d like something that’s easy to pick up at any time.