ConsoleVideo Games

Deliver Us The Moon Is A contemplative Narrative Adventure

Deliver Us The Moon puts players on the moon to discover what’s happened. It’s a linear adventure, but the environment’s scale feels like there’s so much more there. The earth has been depleted of its resources and the colony was started in a desperate attempt to save humanity. Now it’s gone quiet and the new resource discovered on the moon is no longer available. This leads to the decision to leave everyone to a fate devoid of many necessities. Until a group of independent scientists decide to take up the task themselves.

PlayStation

There’s a sense of heavy dread and loneliness throughout the game. It gives the feeling that you need to move quickly. The game itself has very few moments that actually require it. Which is a good thing since the climbing sections have precise spots that are interactable. The camera view also changes from first person and takes some getting used to. This slow pace also means that when a section drags it really destroys the tension. That brings down an otherwise immersive game.

There are some moments of exploration outside of the base. At those times the game feels most hostile. For the most part players are simply reading emails and learning how tensions rose through holograms. There are puzzles, but the most frustrating segments come later on. Dying at any point sends the player back to the beginning. Deliver Us The Moon feels the least satisfying at its end. It has a stealth section that can take a fair amount of time to complete. After that the ending cutscenes seem to go on endlessly. Only to leave players with an ending that feels cut off before it can come to a full conclusion. 

Despite this Deliver Us The Moon has its thrilling moments, heartfelt moments, and surprises. The rough edges feel more disappointing because of how enjoyable the rest is. Its narrative is held up by characters who have their own motivations. They don’t feel as though they only exist for the central plot. Deliver Us The Moon pushes beyond its predecessor, but it ultimately delivers a jem hidden by technical difficulties.

Dia Tucker

Hello, fellow adventurers! I’m Dia Tucker, dwelling amidst the vibrant cultures and landscapes of the United States. My journey into the mesmerizing universes hidden within video games began in the whimsical days of my childhood. The epic narratives of the "Mass Effect" and "Elder Scrolls" series have always held a special place in my heart, guiding me through countless worlds and experiences. When I’m not crafting tales through words, you’ll find me delving into the boundless realms of MMOs, embarking on quests, and forging memories with companions from every corner of the globe. I invite you to join me as I share stories, insights, and adventures from both the pixelated worlds and the realms I create with words.