Capes Is A Love Letter to Cheesy Comics And Difficult Tactical Combat
Capes is a tactical turned-based RPG. Players control superheroes fighting to save other heroes from The Company. It kicks off with intense combat and keeps that pace going until the end. As the player gathers allies, their move sets start to complement each other. They all have their own reasons for wanting to shut down The Company. This helps the game stand apart from its more obvious influences.
There’s enough variance to missions that it curves some repetitiveness. However, if a certain hero doesn’t fit your play style the game forces you to use them. Missions will become significantly easier with specific lineups. It enforces further rigidness in an already linear story. Despite this the game gives no hints about which hero(s) is required. This leads to multiple restarts until the right grouping of heroes is found.
Capes has plenty of humor that makes listening to the characters’ banter simultaneously funny and more than a little campy. Heros call out to each other when performing a combo. This feels like playing through a comic book. The gritty setting is balanced well and doesn’t become too heavy. Though the combat does become more difficult as the game progresses, which demands the players’ attention throughout. This means the going may be slower for anyone unused to this type of game.
Capes suffers from a lot of filler with only its combat to carry a huge chunk of time. It’s fun though its rougher edges stand out when they do appear. Combat can be sped up though, so as the game goes on players don’t have to sit through attack animations. And if the more difficult gameplay is too much, there is a mode that focuses more on narrative. Though it takes away one of the game’s major strengths; it’s combat. Superhero fans may get the most out of this experience. Otherwise, Capes is an enjoyable game but tries to do too much.