Atomfall Is A Captivating Melting Pot of Previous Apocalyptic RPGs
Atomfall is a post-apocalyptic RPG set in Britain. It has a unique spin and a gorgeous world. Players can explore at their leisure, though a lack of fast travel can dampen the pacing. There’s little hand holding which makes gameplay feel truly immersive. At the same time it’s ridiculously easy to get lost. Stealth is vital but NPCs appear almost omniscient when it comes to the player’s location. This can be an unbelievably frustrating combo.
The narrative is mostly linear, but how you get there isn’t. Players can choose which factions they help. And who they ultimately side with. The game is also more rewarding if you don’t stick to one build. Atomfall has limited weapons so it’s how, and when, each is used that adds variety. There’s a lot of systems but none that are especially deep. All this makes it feel accessible instead of overwhelming. But it lacks a unique feature that’s all its own.

As players struggle through a picturesque prison, the combat will be uninteresting at best. It’s extremely simple but in this case it does not mean easy. The repetitiveness is likely to lose players’ attention. Until they’re surrounded and quickly overpowered. Buffs can ease this as the game progresses. Expect to learn hard lessons until then.
Atomfall is still a fun game. Players being dropped in with loose reins makes the semi-open world that much wider. Its survival elements are barebones as well. Which makes it a good jumping off point for new gamers. Or anyone who’s usually turned away by the genre. Atomfall does a lot well, if not spectacular. With multiple endings players might find they want to dive right back in.