Dysmantle Proves You Shouldn’t Judge A Book By Its Cover
In Dysmantle players must leave their bunker to scavenge while avoiding inhumans; zombified creatures. It’s unclear at first if others are still alive. At the beginning a crowbar will be the only weapon until enough resources have been collected. Loot can be dropped at discoverable campsites, but it’s a tedious break when it’s so often. Your character’s inventory is severely limited and each run is just as dangerous. Progress will be gained inch by inch.
Controls are smooth enough that players will have relative ease avoiding combat. Inhumans are stronger so it makes sense not to rush into combat. It will take hours of gameplay before better weapons become available. While fights feel fairer, it was like being slightly higher on the food chain. The grind is a real kick in the pants and can be frustrating. It never seems impossible to level. It’s just incredibly slow, which saves it from being a game players put down for good.

Other elements are completely casual. There are simple farming and fishing mechanics. Players don’t have to worry about the hunger and thirst meters. This makes it easier to collect materials and stash them. And ,once stored, those items are craftable even if they aren’t in your inventory. There are moments within the chaos for some “relaxation”.
Dysmantle is a great choice for players want a less hardcore experience. Yet still want a challenge to keep the hours of repetitive gameplay satisfying. There are quests, but players can go at their own pace with few timed events. Most of the environment can be destroyed, but full scale destruction isn’t possible. Dysmantyle is a large game, however. It will take enough time to level up and complete simple goals. Even for non-completionist players. There’s a depth of gameplay not readily apparent from its looks.