Monday, May 5, 2025
Video Games

Cabernet Offers A Sprawling Narrative Where The World Is Affected By Players’ Choices

Cabernet is an interesting tale about a newly fledged vampire. The game starts with Liza’s funeral as loved ones discuss her life. This could easily end up being forgettable exposition. Instead, it decides Liza’s starting which limits which choices she can make. There is a level up system but different stats can be improved through her outfits. The biggest obstacle will be the clock. Movement can require action points and, if players take too long, Liza can be burned to a crisp.

GameTrailers

Of course, there’s a blood meter players need to track. Liza’s need to feed can be managed in three ways. Buy cabernet, find rabbits in the woods, or improve your relationship with someone so they can be enchanted. How players choose to do this (increasing Liza’s humanity or nihilism), gives different choices in the end game. The game does give clear signs when this happens. After this point side quests can no longer be completed. 

The world of Cabernet is complex. Most choices have an outcome that’s more gray than good or bad. Making a choice that appears “right” may lead to helping someone who’s “wrong”. The amount of branching options are both a blessing and curse. Occasionally choices made in one quest should block another. If the game doesn’t recognize this, players can complete both. It’s a glitch that might work in the players’ favor.

Cabernet is a rich narrative adventure. Its hand drawn style is uniquely dark. Being able to move around its world makes it a stand out visual novel experience. There are some hiccups unfortunately. Though nothing that stops players from finishing. Fans of melancholic atmospheres and engaging characters, may enjoy this.

Dia Tucker

Hello, fellow adventurers! I’m Dia Tucker, dwelling amidst the vibrant cultures and landscapes of the United States. My journey into the mesmerizing universes hidden within video games began in the whimsical days of my childhood. The epic narratives of the "Mass Effect" and "Elder Scrolls" series have always held a special place in my heart, guiding me through countless worlds and experiences. When I’m not crafting tales through words, you’ll find me delving into the boundless realms of MMOs, embarking on quests, and forging memories with companions from every corner of the globe. I invite you to join me as I share stories, insights, and adventures from both the pixelated worlds and the realms I create with words.

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